Game Jam Release!
Rhea » Devlog



Wow. It was hard.
The game itself became way too short (even for a game jam game), which in itself made me kind of sad. But it's a really important lesson that you must prepare everything beforehand to spend less time developing games mechanics and focus solely on it's content OR make a game that is only based around it's mechanics (say hi to tetris). It was very much fun and I very enjoyed it.
(It took 15.8 hours not including the time for assets)
Files
rhea.zip 12 MB
Jul 09, 2023
Get Rhea
Rhea
What happens when a traveler loses their strength? Travelers learn each other's strengths.
Status | Prototype |
Author | Solstice |
Genre | Platformer |
Tags | 1-bit, Fantasy |
Leave a comment
Log in with itch.io to leave a comment.